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Fractal
Explorer.

Real-time fractals rendered on the GPU via WebGPU. Scroll to zoom, drag to pan. Pick a preset from the sidebar — or open Custom and write your own WGSL kernel.

// VIEWPORT x −0.500 · y 0.000 · z 1.500×
scrollzoom
dragpan
dbl-clickreset
WGSLlive editor
// WGSL · CUSTOM KERNEL ⌘/Ctrl + ⏎ to apply

Edit the WGSL kernel below and click Apply. Available inputs: cam.center, cam.zoom, cam.time, uv (aspect-corrected), worldCoord (= cam.center + uv * cam.zoom). The body must return vec4<f32>(r, g, b, a); for every pixel. Note: this is WGSL, not GLSL — types are annotated (var z = vec2<f32>(0.0, 0.0)) and indices need u/i suffixes.